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wasm-weaver tool for multi-value result support Pre-release
released this
2025-10-08 02:50:08 +02:00 | 1 commits to main since this releaseFull Changelog: https://github.com/ColinTimBarndt/resonite-wasm-experiments/compare/v0.0-dev5...v0.0-dev6
wasm-weaveris a compilation tool which can be used instead ofcargo. It modifies the assembly code to replace generated metadata.
The plugin did not change, so it is not included in this release.Downloads
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Basic bindings for FrooxEngine Pre-release
released this
2025-10-08 02:20:49 +02:00 | 2 commits to main since this releaseFull Changelog: https://github.com/ColinTimBarndt/resonite-wasm-experiments/compare/v0.0-dev4...v0.0-dev5
This release adds a standardized C interface for interacting with the game engine from within a WebAssembly module.
I've also written a Rust bindings library.Downloads
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Stability and text based dynamic modules Pre-release
released this
2025-10-07 04:22:51 +02:00 | 4 commits to main since this releaseI fixed globals on the nodes, so they should update their internal WASM function reference automatically, which would have caused a crash previously. And I added a text based module asset which lets you type assembly code in the game and see the output live.
As stated in previous releases, you need to install the Wasmtime DLLs/SOs next to the plugin files and you need to replace
Mono.Cecil.dllwith my patched version (otherwise the game will crash when loading the plugin).Downloads
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v0.0-dev3 Pre-release
released this
2025-10-05 10:25:47 +02:00 | 5 commits to main since this releaseFull Changelog: https://github.com/ColinTimBarndt/resonite-wasm-experiments/compare/v0.0-dev2...v0.0-dev3
- Fixed action nodes
- some code cleanup and documentation
- WASM Instance components no longer expose the function signature types.
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Abstract JIT Compiler and Function Nodes Pre-release
released this
2025-10-04 08:33:24 +02:00 | 8 commits to main since this releaseThe instructions for the previous version still apply. I only uploaded the plugin files for this release because only those have changed.
- Implemented an abstract JIT compiler for ProtoFlux nodes to generate node wrapping WebAssembly function exports
- Made the function of the node a global
- Added Function Nodes in addition to the previous Action Flow Nodes using the new JIT compiler
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First prototype Pre-release
released this
2025-10-03 11:14:07 +02:00 | 9 commits to main since this releaseThis version supports
- Loading WASM files through ProtoFlux. This is the only way to import modules at the moment because Plugins can't modify the import mechanism to my knowledge.
- Loading Modules as assets (StaticWebAssemblyModule component)
- Instantiating Modules (WebAssemblyInstance component)
- Calling exported WebAssembly functions in ProtoFlux (WebAssembly/Call Function, drag&drop the "Item:" text from the exports bag on an instance component onto the node)
If you install the MonkeyLoader companion mod, you will be able to see and edit the new SyncElementStruct generic collection. The mod only patches the worker inspector UI generation. The required editor component is provided by the plugin.
You will need to replace Mono.Cecil in your Resonite folder by a patched version. If you're using MonkeyLoader, replace it there as well (or make a symlink). For more info, see https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5656.
You will also need to install the Wasmtime DLLs. Download the package, open it as a zip file and put the DLLs and SOs next to the plugin DLL.
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Source code (ZIP)
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Source code (TAR.GZ)
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